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Refreshing "My Assets" displays all assets and ignores what is in the se...
How to reproduce:1. Create a new Unity project2. Open up the Package Manager3. Select the "My Assets" section4. Type in the name of ... Read more
"no suitable method found to override" errors when using ForceReserializ...
Reproduction steps:1. Open attached project "970825_TMP_ForceReserialize.zip"2. In Project window, right-click Assets -> 'TextMes... Read more
[VFX Graph] Particle Strip jitters in the Scene and in the Preview window
How to reproduce:1. Open the user's attached "test VFX GRAPH 2020.1.zip" project2. Open the "strip flipbook" Scene3. Observe the "Vi... Read more
[IMGUI] Texts are clipped in Culling Mask & Volume Mask properties dropd...
"PostProcessing" and "Not in Reflection" texts are clipped in Culling Mask & Volume Mask properties dropdown options. Steps to r... Read more
RenderTexture memory usage grows when a script is reimported
How to reproduce:1. Open the attached "1307442_Repro" project2. Open the Profiler (Window->Analysis->Profiler)3. Make sure onl... Read more
UI Controls are not visible when UI Document is added to scene programma...
How to reproduce:1. Open the user's attached to project "PaintEngine.zip"2. Go to Assets > Resources > Layouts and select "Dis... Read more
"PrecompiledAssemblyException" errors when using ForceReserializeAssets ...
Reproduction steps:1. Open attached project "970825_TMP_ForceReserialize.zip"2. In Project window, right-click Assets -> 'TextMes... Read more
Package Manager fails to download LFS files from Git repository when the...
How to reproduce:1. Make sure that Git and Git LFS are installed2. Open the attached "1307682 repro" project3. Open the Packages >... Read more
[macOS] Crash on _ZN21mkldnn_primitive_descD2Ev when using Intel OpenVINO
Reproduction steps:1. Open the attached Project "Unitytest" and load Scene "Main"2. Enter Play Mode Reproducible with: 2019.2.0a5, 2... Read more
Memory leak when filling a Scriptable Object with at least 5 MB
How to reproduce:1. Open the attached project ("BigScriptable2.zip")2. Assets > Create > Scriptable Objects > SpawnManagerS... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "CustomPass.injectionPoint" returns "AfterPostProcess" when a global CustomPass is registered with "BeforeRendering" in HDRP
- Some of the Rigidbody2D properties cannot be set after disabling the GameObject on the same frame
- Child particle spawns offset toward camera when Collide with Depth Buffer uses Lifetime Loss = 1
- Crash on (nvoglv64) vkGetInstanceProcAddr when starting the project with Vulkan and Test Framework Performance
- UI Builder adds non-removable built-in class selectors when adding a custom selector via “Add Selector...”