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Usage of url() function in UXML does not give an error for invalid paths...
How to reproduce:1. Open attached project2. Select ErrorListItem.uxml from the Assets folder3. Check Console Reproducible with: 2017... Read more
[Input System] NullReferenceException when adding Bindings/1D Axis Compo...
How to reproduce:1. Open user-submitted project (New Unity Project (14))2. Open 'New Controls' control settings3. Select 'New Contro... Read more
[Cinemachine] Lerping between 180 and -179 degrees with Cinemachine came...
Reproduction steps: 1. Open "CinemachineTesting.zip" project2. Open "SampleScene" scene3. Enter Play mode4. Wait for the GO to rotat... Read more
Visual Studio Express does not open project solution and is not attached...
How to reproduce:1. Open attached project "Case_1162476_VSExpress.zip"2. Set External Script Editor to Visual Studio Express 2017 in... Read more
[LWRP] PlayerLoop > RenderPipelineManager.DoRenderLoop_Internal > GC.All...
How to reproduce:1. Open the "SampleScene" Scene in the attached "Repro1165372.zip" Project2. Enter Play Mode3. Open Window > Ana... Read more
No command line argument for running the Standalone in Exclusive Fullscr...
How to reproduce:1. Open attached project "Exclusive.zip"2. Build the Standalone3. Create a shortcut of the .exe4. Add a command lin... Read more
[Android][PostProcessing] PostProcessing hides/overrides opaque renderin...
Reproduction steps: 1. Open the "1164841" project2. Build & Run for Android3. Open the Frame Debugger4. Select "Render Opaques" ... Read more
Previewing single Animation object previews unrelated object's default s...
How to reproduce:1. Open the user-submitted project ("AnimationPreviewBug.zip")2. Open the "SampleScene" and click on the "Human" ob... Read more
[Android] RectTransform anchor is not being computed when VSync is activ...
To reproduce:1. Open attached project by QA https://oc.unity3d.com/index.php/s/KyKQP5jrQq2TIm62. Build and run to Android device Act... Read more
PostProcessing version 2.1.7 is generating GC for every frame
To reproduce:1. Open attached project2. Open profiler and Play the scene3. Search for PostProcessLayer.OnPreCull() Actual result: Po... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code