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GPU profiling for editor is not supported if playmode is not enabled
How to reproduce: 1. Open Unity project 2. Go to Window --> Profiler 3. Enable Profile Editor tab and add GPU Profiler Expected re... Read more
[IL2CPP] Using contravariance causes a compilation failure with type mis...
Steps to reproduce: 1) Open the latest attached project. 2) Build for iOS/Android with IL2CPP as the Scripting API. - Build will fai... Read more
Unity crashes when importing large obj files
Steps to reproduce: 1. Create a project 2. Import Acropolis-3M.obj to the project 3. Observe the crash Expected result: Unity shou... Read more
AndroidJavaObject.Call<>() throws exception instead of returning null po...
Reproduction steps: 1. Open the attached project ("839005 - ReproProject.zip") 2. Build and run on Android device 3. Check device lo... Read more
Progress reported by AssetBundleCreateRequest is 0 when isDone is true
To reproduce: 1. Make assetbundle by menu->tools/createassetbundle 2. Open test scene 3. Run project and hit the button Actual: ... Read more
ScriptableObject sub-assets are null until assemblies are recompiled
Reproduction Steps: 1. Import attached project. 2. Open Window -> Localization. 3. Drag "loc_master" from Resources -> Localization ... Read more
Humanoid animation throw Invalid AABB rkBox and IsFinite d outDistanceFo...
To reproduce: 1. Open attached project. 2. Open scene: AnimationTestScene 3. Press play. Errors in console: Invalid AABB a Invali... Read more
An object touching multiple Colliders in a compound Rigidbody causes str...
Steps to reproduce: 1. Open the attached project (Bewildering Defiance of Physics.zip) 2. Open the Assets/Box Scene.unity scene 3. P... Read more
[VR]eyeTextureWidth does not match full renderTargetWidth in SinglePassR...
Steps to reproduce: 1. Download and open the attached project 2. Make sure VR is enabled 3. Enter Play mode 4. Open the Frame Debugg... Read more
An error "Destroying object "" is not allowed at this time" shows up, wh...
Reproduction steps: 1. Open the attached project; 2. Open the scene "IssueScene"; 3. Go to Main Camera -> Volumetric Fog -> General ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player