Search Issue Tracker
Cannot select UI GameObjects in the Scene view when gizmos are disabled
Cannot select UI GameObjects in the Scene view when gizmos are disabled How to reproduce:1. Download and open the submitted project ... Read more
[Input System] Listen returns incorrect [Gamepad] input when Target Plat...
Reproduction steps:1. Open the attached project "input-issue.zip" with Xbox One or Nintendo Switch set as Target Platform2. Connect ... Read more
Shadow Caster 2D Component's Self Shadows are still shown when Self Shad...
How to reproduce:1. Open the user's attached "Seeker.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Observe the sha... Read more
The Receive Shadows property is displayed in the Inspector under the Mes...
How to reproduce:1. Open the attached '1304362.zip' project2. Open 'SampleScene'3. In the Hierarchy window select 'Cube'4. Click on ... Read more
[DXR] Integer values set using RayTracingShader.SetInt are displayed as ...
Integer values set using RayTracingShader.SetInt are displayed as Floats in Frame Debugger. Read more
Ambient Occlusion doesn't work when Specular Occlusion is disabled
Ambient occlusion doesn't work on HDRP Materials (Lit) or ShaderGraph materials when the Specular Occlusion is set to Off. Repro ste... Read more
Viewport is incorrect in a custom pass running in AfterPostProcess when ...
Bug from the forum: https://forum.unity.com/threads/viewport-is-incorrect-in-a-custom-pass-running-in-afterpostprocess-when-using-dy... Read more
Specific project crashes with "Terrain::UpdateSplatMaterials" when dupli...
Steps to reproduce:1. Open the attached project from the link "Case_1302424"2. Open "06Liquors" scene3. In the Hierarchy window open... Read more
[Android] Scene takes a couple of minutes more to load when built from 2...
Steps to reproduce:1. Open the user's attached project "Project_0.zip" in Unity 2017.42. Build it to Android3. Open the same project... Read more
[GI] Lightprobes are missing when "enter playmode options" is enabled in...
[Update: this bug was initially found in HDRP graphics compositor, but it looks that it is related to light probes] I have tested th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor hangs when a huge mesh is used for CanvasRenderer
- ChildSafetyHandles grow indefinitely when repeatedly creating and disposing NativeLists with a long‑lived custom allocator
- My Assets in Package Manager appear empty when the search is cleared and the tab is switched
- Test Shader appears twice in Material Shader selection menu
- "CustomPass.injectionPoint" returns "AfterPostProcess" when a global CustomPass is registered with "BeforeRendering" in HDRP