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[Unwrap] Highly tesselated mesh takes too much time in Unwrap
Steps to reproduce : - create a new project and import the assets attached- select the landschaft.fbx and click Generate Lightmap UV... Read more
UnityObject.js infinite loop in detecting installed Web Player when Chro...
Browser support detection for Unity through the UnityObject.js script has a flaw. If the user has a plugin that prevents the automat... Read more
Add support for resource files larger than 2GB
The current max size for a single game object is 2GB.That limit could be removed or increased. Read more
When you are trying rename gameobject, shift delete will delete it
- put gameobject to scene- rightclick on it- select rename- press shift delete to cut selected text to clipboard- object will be del... Read more
When playing mp3 file with AssetBundle in iOS, memory usage will increase
To reproduce:1. Open project AudioStreamTest2. Build and run for iOS3. Check profiler for audio memory usage Read more
iOS audio hardware decoding doesn't work
To reproduce:1. Open project updatetest2. Build and run for iOS3. Check profiler for software and hardware decoding performance Read more
Improve error messages for import of Max assets
http://www.gamasutra.com/view/news/40242/3ds_Max_and_Unity__The_good_and_the_bad_and_some_potential_solutions.php When 3dsMax is not... Read more
Extending the length of a tree gives a 'Quaternion To Matrix conversion ...
To reproduce 1. Open attached scene and load 'baumumbau' scene2. select 'Tree A' and extend the length of the uppermost trunk (or br... Read more
The UI becomes corrupted when running on a machine with 2 ATI graphics c...
Steps to reproduce : - open Unity on a machine running 2 ATI graphics cards but not in crossfire- see the user's last reply about ho... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled