Search Issue Tracker
Duplicate
Votes
1
Found in
3.5.2f2
Issue ID
467004
Regression
No
[Unwrap] Highly tesselated mesh takes too much time in Unwrap
Steps to reproduce :
- create a new project and import the assets attached
- select the landschaft.fbx and click Generate Lightmap UV's in the Inspector
- click apply and notice Unity crashes
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain Layer settings UI elements overlap when a new Terrain Layer is created
- Animator State name overflows outside the visual box when the State has a long name
- UI Document file remains marked as Dirty after Undoing made changes
- Switching between UI Documents with different Canvas sizes marks the UXML file as dirty
- m_Modifications block serializes incorrectly when replacing source prefabs
This is a duplicate of issue #594841