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Clicking on one of two screens will call Screen.SetResolution and collap...
Reproduction steps:1. Download project "MultiDisplayTest.zip" and open in Unity2. Build and Run3. Click anywhere on one of two scree... Read more
[OSX] Screen.currentResolution behavior inconsistant with Windows
Steps to reproduce:1. Open user attached project2. Untick "default is native resolution" in player settings3. Build and run the proj... Read more
Application.targetFrameRate doesn't work in batch mode when VSync is on
When starting Windows Standalone in a -batch mode it eats around 60% of my Core i7 CPU (it is empty project with empty scene !!! )No... Read more
Console throws "Invalid antiAliasing value (must be at least 1)" error w...
How to reproduce:1. Open Unity2. Load user-submitted project(BugReport.zip)3. Select 'Main Camera'4. If no error message appeared in... Read more
[Mono] Incorrect information provided in RegionInfo::ISOCurrencySymbol w...
To reproduce: 1. Download and open attached "AndroidRegionTest.zip" project.2. Make sure that scripting backend for the project is s... Read more
Build crashes when using stereo display
To reproduce:1. Open attached Unity project "TestCrash.7z "2. Open "Scene" scene3. Make sure Virtual Reality SDK is being used in Pl... Read more
NullReferenceException thrown on script EditorGUILayout.BeginHorizontal
Reproduction steps:1. Download project "MeshCookingTest.zip" and open in Unity2. Open scene Main3. Select Main Toolbar -> Custom ... Read more
Blit always using gamma color space when using Blit to copy texture in l...
To reproduce:1. Open user's project2. Enter Play mode3. Press space to toggle texture's color space between linear and gamma Expecte... Read more
[Profiler] File created with Profiler.logFile is not updated with profil...
To reproduce: 1. Download and open attached "repro980524.zip" project.2. Open "scene" Scene.3. Open "TestProfiler.cs" script and set... Read more
GridLayout.WorldToCell() returns wrong cell with very precise numbers
Steps to reproduce:1. Open attached “WorldToCell.zip” Unity project2. Open “Main” scene3. Enter Play mode4. Observe WorldToCell valu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow