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Right clicking animation curve keys should check if in curve area rect
Right now context menu is shown when releasing the mouse button, which means you can do this:1. Right click a key.2. Drag outside to... Read more
Batching breaks some tree creator trees
TreeCreator stores arbitrary data in the tangent vectors, and transforming it (like batching does) is just wrong. We need ability fo... Read more
Navmesh agent get stuck when they're all aiming for the same target.
Navmesh agent get stuck when they're all aiming for the same target. Repro Steps: 1. Launch Unity with attached project2. Load scene... Read more
Audio preview window shows incorrect information
Could reproduce on the latest Version 4.0.0f1 (ae0cb4a1b6e3) To reproduce:- Create a new project and import attached file- Observe t... Read more
[Legacy] Animations curves are imported incorrectly, the tangents twitch...
Animations curves are imported incorrectly, the tangents twitch during the last few frames of the first animation. You can see this ... Read more
Particles do not spawn at correct transform.position
To reproduce:- Open attached project and launch "repro" scene- Select the Main Camera and observe that the Lag Count is set to "200"... Read more
SortedDictionary and SortedList are not supported, producing an error.
To reproduce: 1: Open attached project and build using the flash exporter2: Console responds with several errors, specifically "Call... Read more
"shader wants tangents" error from terrain makes editor very slow
To reproduce 1: Open project, open the Game scene and hit play2: Console responds repeatedly with "Shader wants tangents, but the me... Read more
4 Monitor setup distorts unity menubars
Three monitors are fine but the fourth messes it up. Read more
Splitscreen on render textures not working with deferred rendering
The simple test scene to show that rendering from 2 cameras to different parts of the same rendertexture does not work with Deferred... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nested Canvases' CanvasGroup.blocksRaycasts parameter ignores inheritance from parent Canvases' CanvasGroup when Override Sorting is enabled
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled