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No command line argument for running the Standalone in Exclusive Fullscr...
How to reproduce:1. Open attached project "Exclusive.zip"2. Build the Standalone3. Create a shortcut of the .exe4. Add a command lin... Read more
[Android][PostProcessing] PostProcessing hides/overrides opaque renderin...
Reproduction steps: 1. Open the "1164841" project2. Build & Run for Android3. Open the Frame Debugger4. Select "Render Opaques" ... Read more
Previewing single Animation object previews unrelated object's default s...
How to reproduce:1. Open the user-submitted project ("AnimationPreviewBug.zip")2. Open the "SampleScene" and click on the "Human" ob... Read more
[Android] RectTransform anchor is not being computed when VSync is activ...
To reproduce:1. Open attached project by QA https://oc.unity3d.com/index.php/s/KyKQP5jrQq2TIm62. Build and run to Android device Act... Read more
PostProcessing version 2.1.7 is generating GC for every frame
To reproduce:1. Open attached project2. Open profiler and Play the scene3. Search for PostProcessLayer.OnPreCull() Actual result: Po... Read more
[Input System][Windows?] Add Control Scheme popup is offset and cannot b...
How to reproduce:1. Open user-submitted project (New Unity Project (14))2. Open 'New Controls' Input Actions asset3. Attempt to add ... Read more
Awake and Start are called not on the same frame when entering Play Mode
How to reproduce:1. Open attached project "AwakeStartScene.zip"2. Open "To" scene3. Enter Play Mode4. Observe Console Expected resul... Read more
Handles.Disc function performance is very slow in Scene View
How to reproduce:1. Open attached project2. Open SampleScene3. Select GameObject Cube4. Notice a performance drop in the Scene View5... Read more
Aborted UnityWebRequest does not clean up partly downloaded resources
Steps to reproduce:1. Open the attached project2. Build and run to Android device3. On device, open Settings -> Apps -> AssetB... Read more
Animated transform local position is locked in Play mode when its Animat...
How to reproduce:1. Make a project with the user's attached 'timeline_issue.unitypackage', open 'timeline_issue' scene2. Enter Play ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes