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Zooming in the animation window doesn't work
Steps to reproduce : - create a cube- in the Animation Window create an animation for it- switch to curves- try to zoom using ctrl+s... Read more
You can export empty package
You can export empty package 2) How can we reproduce it using the example you attached1 Create new project2 Select Assets folder and... Read more
Windows D3D9 player always on top after using ExclusiveMode
After a Windows D3D9 standalone player is toggled from Exclusive fullscreen mode to windowed mode it will always remain above other ... Read more
UI Image is darker in game view when Render Mode is set to Screen Space ...
To reproduce:1. Open attached project2. Open Demo Scene3. Notice that UI Image is game view is darker than in scene view when Canvas... Read more
[GameView] Free-aspect game window doesn't clear when camera is set to n...
1. Create new project2. Set camera clear flags to "Don't Clear"3. Press play4. Press "Stats" and close it5. There will be "Stats" wi... Read more
UI Text alpha animation is not appearing on screen
To reproduce:1. Open attached project2. Open TextAlphaAnimationBug scene3. Select Text game object4. Press play5. Notice that Color ... Read more
UI: layout isn't refreshed after children reordering in runtime
To reproduce:1. Open attached project2. Open Test scene3. Press Play4. Press Reorder button5. Notice Panel Red is reordered as Last ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row