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[DXR] A RayTracingAccelerationStructure using Automatic management mode ...
A RayTracingAccelerationStructure that is using Automatic management mode will automatically add the Mesh Renderers in the Preview o... Read more
[UI Toolkit] Selecting and removing a chunk of text in TextField produce...
How to reproduce:1. Open the user's attached project("bug_report_text_field_erase_error.zip")2. In the toolbar select "BugReport" &g... Read more
WindowsInstallerSet builder calculates compressed install sizes
Install sizes in Windows give the same size as the download size. The installed size should be larger since the download is compress... Read more
Fog color doesn't get applied on a GameObject when the GameObject uses P...
How to reproduce:1. Open the user's attached "FogBug" project2. Open the Scene named "Scene"3. Open the Game view (Window->Genera... Read more
ArgumentException is thrown when opening the Script Execution Order drop...
How to reproduce:1. Open the attached "1293477_ScriptOrder.zip" project2. Go to Edit -> Project Settings3. Select the "Script Exe... Read more
[macOS] Build with IL2CPP scripting backend fails on Xcode
Reproduction steps:1. Create a new project2. Go Edit -> Project Settings -> Player3. Switch Scripting Backend for Standalone t... Read more
[OSX] Player with 8 displays connected returns 0 connected displays with...
Reproduction steps:1. Create a new project2. Attach the "DisplayManagerOSX.mm" script to the project3. Observe the console window Ex... Read more
[Profiler] Hierarchy randomly hides parts of the sample hierarchy if Edi...
How to reproduce:1. Open any Unity Project2. Open the Profiler Window (Ctrl/Cmd +7)3. Load in the Attached profiler data file4. Got ... Read more
[iOS] Crash when closing the app while loading data from ODR
Reproduction steps:1. Open the attached project from the provided link2. In the Menu Bar click "Bundle" -> "Build iOS AssetBundle... Read more
[Android] splash unity mark broken when opening/loading the app
How to reproduce:1. Open "Seed.zip"2. Build and Run on Android Expected result: Unity logo visible when loading/opening the appActua... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation