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There is a problem with animation timing precision.
There is a problem with precision of animation times. We use two counters for counting animation time:1) float m_WrappedTime; // [0,... Read more
AOT failure when generic type array is exposed using ReadOnlyCollection<>
Looks like AOT failure. When accessing Node<T>.node directly - everything works fine. If it's wrapped with ReadOnlyCollection&... Read more
WebPlayerApplet: the progress bar frame shows up incorrectly
The progress bar frame shows up incorrectly (not pixel perfect) when both the frame and the bar images are of the same size. Read more
Editor window's title bar is hidden behind alternative task bar position.
Editor window in launched behind alternative task bar position. Repro Steps:1) In windows, move the position of the windows task bar... Read more
AssetPostprocessor - Scripts should be compiled before importing animati...
It looks like Unity doesn't recompile scripts before importing animations&models. It causes a problem when you update the projec... Read more
Make screenmanager available earlier in webplayer
This is probably going to have some sideeffects. So lets try to fix this properly by initializing it at the right time. Read more
WebPlayer - Exiting fullscreen causes focus & performance problems.
WebPlayer - Exiting fullscreen causes focus & performance problems. Repro Steps: 1) Install normal webplayer then 64bit webplaye... Read more
Audio Preview size display is confusing
To reproduce:- Open attached package- Select the audio file in Project Browser- In the Audio Preview > observe that the file size... Read more
Double-clicking exceptions from within external assemblies not handled p...
Scenario:A method defined inside an external assembly throws an exception or does a Debug.Log.The user double-clicks the message in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping