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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
1
Found in
Issue ID
391419
Regression
No
AssetPostprocessor - Scripts should be compiled before importing animations/models
It looks like Unity doesn't recompile scripts before importing animations&models. It causes a problem when you update the project (let's say from SVN) and you get updated AssetPostprocessor and new animations. Unity will use old AssetPostprocessor on new animations, which is wrong - it's should compile new AssetPostprocessor first and then import animations.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
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