Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
1
Found in
Issue ID
391419
Regression
No
AssetPostprocessor - Scripts should be compiled before importing animations/models
It looks like Unity doesn't recompile scripts before importing animations&models. It causes a problem when you update the project (let's say from SVN) and you get updated AssetPostprocessor and new animations. Unity will use old AssetPostprocessor on new animations, which is wrong - it's should compile new AssetPostprocessor first and then import animations.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
Add comment