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Audio clip auto-play setting is not stored in preferences (state is lost)
After selecting multiple clips within the Editor, the inspector forgets what settings it was using regarding auto-play. Reproductio... Read more
[Regression]: Reference links are broken for Importing settings of some ...
Additional Reference button appeared in objects in 5.60b5 (see screenshot below). For some it leads to nonexistant pages: - Scrip... Read more
Particles are emitted not from a ParticleSystem position when ParticleSy...
To reproduce: 1. Open attached project. 2. Open and Play "Test" scene. 3. In Scene view, rotate "Particle System" to shoot particles... Read more
ParticleSystem loses its pivot point, if after selecting ParticleSystem,...
To reproduce: 1. Create a new project. 2. Create "Particle System" and "Cube" (or any other 3d object). 3. Select "Particle System" ... Read more
Drag and drop simple FBX file causes an error Could not serialize text f...
How to reproduce: 1. Create a new project 2. Download the attached FBX file 3. Drag and drop it to the project 4. Notice the error: ... Read more
Yellow assert "Incomplete mesh data in Sprite" spam in Console after loa...
Yellow assert "Incomplete mesh data in Sprite. Please reimport or recreate the Sprite." spam in Console after loading/playing scene ... Read more
Asset Store and Services windows do not update when resizing Editor
How to reproduce: 1. Create a new project 2. Open Asset Store window and Services window 3. Dock it to Editor 4. Grab Editor's corn... Read more
When changing NavMesh Agent size, those changes are not applied on object
Reproduction steps: 1. Open project attached (NavMesh Agent bug). 2. Open scene "Main" 3. Select Cube and change NavMeshAgent size. ... Read more
Using Mesh.SetUVs instead of Mesh.uv won't work with Mesh.GetNativeVerte...
Steps to reproduce: 1. Download Repro.zip and open "test" scene 2. Disable the Blast and enable the Ribbon gameobject 3. Press play ... Read more
Expand arrow for subassets in Two-column Asset view is not smooth
The icon appears to be using nearest neighbour filtering instead of bilinear Steps to reproduce : - import a package from the Asse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time