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[CPU PLM] Bake does not finish with high resolution geometry
Steps to reproduce: 1. Open attached project "CPU_PLM_infinite_loop_2020.1.16f1.zip"2. Open BakeErrorTest3. Open the Lighting window... Read more
[IL2CPP] IOException: Invalid parameter error is produced when using Fil...
How to reproduce:1. Open the attached project ("FileStream.rar")2. Open "TestScene"3. Build and Run the project (File -> Build an... Read more
[Input System] Touch Samples, InputDeviceTester, and Tanks Demo assets p...
How to reproduce:1. Create and open a new project2. Import the Input System Package3. Open the Package Manager window from Window &g... Read more
Multiple errors in the Console log when having Visual Effect Graph 8.3.1...
How to reproduce:1. Open a new HDRP project2. Install the "Input System" package in the Package Manager (Window -> Package Manage... Read more
[Profiler] "Connection is no longer valid" is thrown when switching Prof...
How to reproduce:1. Create a new Unity project2. Open the Build Settings (File->Build Settings...)3. In the Build Settings window... Read more
[UI/UX] "Force stop" and "Cancel" buttons don't disappear after finishin...
Steps to repro:1. Create new project;2. Open "SampleScene" scene;3. Select File>New Scene;4. In the appeared window select "Basic... Read more
[iOS] [Metal] UAV writes in RenderDeferred.Lighting prolongs Camera.Imag...
Reproduction steps:1. Open customer's attached project in "LightsManager.zip"2. Build for iOS and Deploy the project3. In Editor ope... Read more
Plane.GetDistanceToPoint returns '0' on build (reason: mesh normals stri...
How to reproduce it:1. Open the attached project 'testit.zip' (use testit_FBX.zip if do not have Blender)2. Load 'SampleScene' from ... Read more
[Profiler] "Failed to connect to player" error is thrown when trying to ...
How to reproduce:1. Create a new project2. Open the Build Settings (File->Build Settings...)3. In the Build Settings window enabl... Read more
Spamming warning in URP Template
Steps:1. Create new URP template2. Change package manifest to use local Graphics folder, latest master3. Open SampleScene4. Observe ... Read more
All about bugs
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Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation