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Vulkan Editor gets a yellow tint with a Linear color space
To reproduce: 1. Create a new project; 2. Go to Player Settings; 3. Change Color Space to Linear (Other settings > Rendering); 4. U... Read more
Notification textdrop shadow is missaligned
Repro: 1. Make a new project or download this one if you want 2. Write an error in the script 3. Press play and notice that the dro... Read more
GameObjects jab to the side when a Configurable Joint is created during ...
Repro steps: 1. Open user attached project 2. Open scene "SampleScene4" 3. Enter Play Mode and observe the Game View Expected: The ... Read more
Hidden/Post FX/ shaders with cginc file source fails to compile and thr...
To reproduce: 1. Create a new project with LW VR template 2. In the package manager, add PostProcessing 3. Change building settings ... Read more
[LWRP] BoatAttack throws error on OpenGLCore
-e: see title, project still works though. error not thrown on DX11 or Vulkan -repro: --import BoatAttack from https://github.com/V... Read more
[Animation] Cannot scrub "Transition" animation previewer time when wind...
Not able to scrub "Transition" animation previewer time when window in un-docked. Scrubbing a clip works fine. Scrubbing when docked... Read more
[Android] Game freezes when using AssetBundle.LoadFromMemory
To reproduce: 1. Open the attached project (playerFreeze.zip) 2. Build and Run on Android device 3. In the game, press Begin 4. Wai... Read more
[Android] Tall screen with notch has a black bar instead of rendering in...
Steps to reproduce: 1. Create a new project 2. Switch to android platform 3. Go to Player Settings > Resolution and Presentation > A... Read more
Error: "Destroying a GameObject inside a Prefab instance is not allowed"...
Steps: 1. Open user's attached project ("BugDestroyInsidePrefab5.2_Copy.zip") 2. Enter Play mode 3. Drag and drop Assets/Resources/P... Read more
Unable to attach scripts to Prefabs created with Unity 5.4 and earlier
Steps: 1. Open attached project ("New Unity Project (19).zip") 2. Select Prefab "54" (or "53", or "52"). Note: these Prefabs were cr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Keywords are not detected when defined in include files
- Right-clicking on Blackboard and Graph Inspector calls the contextual menu of the workspace
- [Android][Vulkan]Shader casting issue occurs when using Snapdragon devices with the Vulkan Graphics API
- "Paste" option is available in Shader Graph contextual menu even when the clipboard has unrelated item
- Editor crashes when debugging a for loop