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Environment Lighting does not change when changing its properties in Pla...
How to reproduce:1. Open the attached “IN-88278” project2. Open the “ComplexAPV” Scene3. In the Lighting window select “Environment”... Read more
Crash in aiPropertyGetTimeSamplingIndex when dragging Alembic(.abc) asse...
How to reproduce:1. Open user-submitted project (alembicTesting.zip)2. Drag the asset alembicClothTest into the Hierarchy window Exp... Read more
[UWP] When running in DX12 mode application crashes if AA is disabled
Reproductions steps:1. Open any project2. Go to Quality Settings and disable Anti aliasing3. Deploy to Universal 10 apps4. Add comma... Read more
Not informative compute shader error reporting
On purpose there is some kind of error in a compute shader. In the editor the error message is a bit "laconic". It should be more ex... Read more
Mesh Components > Material needs have screenshots updated
Mesh Components > Material needs have screenshots updated .../Manual/class-Material.html page needs to have inspector screenshots... Read more
Class List in the UI Builder Hierarchy section gets cut off
Steps to reproduce:1. Create a project2. Create > UI Toolkit > UI Document3. Double-click on newly created UI Document asset t... Read more
WebCamTexture.devices[0].name not working
-e: see title -repro:--run scene in editor on a computer with a webcam--notice it logs the device name--build attached project for w... Read more
Typo in UI Toolkit Project Preview Theme information box
Reproduction steps:1. Create a new project2. Open Project Settings (Edit > Project Settings…)3. Select UI Toolkit section4. Obser... Read more
PBR Shader Graph fails to compile when the attached Color is set to exposed
Necessary conditions to reproduce: OS language/locale set to a language that uses commas to separate numbers after the decimal point... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved