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[VFX Graph] Collide bounce bug
Particle collision provokes bouncing even with bounce value at 0.Issue on Unity 2020.2.0b3.3180 and 2021.1.0a1.495VFX graph 10.X Rep... Read more
Editor crashes with VFXExpressionContainer::EvaluateExpressions when ope...
How to reproduce:1. Open the attached case named "Case_1284358"2. In the project window open the VFXReporting folder3. Try opening t... Read more
Unity will pick the version of Maya which was installed last not the cor...
How to reproduce:1. Firstly install Maya 20202. Secondly install Maya 20183. Make anything with Maya 2020, save as .mb or .ma4. Crea... Read more
[HDRP] Render Texture is not drawn in the Standalone Build
How to reproduce:1. Open the attached project named "Case_1285290"2. Open the SampleScene3. Observe the render texture in the bottom... Read more
Time.deltaTime issues on secondary monitor in windowed mode.
Time.deltaTime is messed up when running in windowed mode on a secondary monitor which has a refresh rate that's not multiple of the... Read more
Single RenderTexture leak when scattering texture using ScatterAlphamap/...
There is a single RenderTexture leak in editor source that occurs when modifying a Terrain's splatmaps with the painting API I'm ass... Read more
Game view renders a black view when Overlay Camera which had an Output T...
How to reproduce:1. Open the user's attached "test MULTI RES" project2. Open the "SampleScene" Scene3. In the Hierarchy select the "... Read more
Polygon Collider 2D generates a Collider near a single vertex when a Gam...
How to reproduce:1. Open the user's attached "SpriteShapeCollisionBug" project2. Open the "SampleScene" Scene3. In Hierarchy select ... Read more
[Shuriken] EmitParams getting overwritten with empty values when using ....
Reproduction steps:1. Open attached project "Emit_Bug"2. Play the Particle System on GameObject in New Scene (In Editor mode)3. Rest... Read more
Editor crashes on AnimationLayerMixerPlayable::ProcessRootMotion after c...
Reproduction steps:1. Open the user's attached "Animancer Timeline Preview Crash.zip" project2. Load the "Platformer" scene3. Select... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template