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0
votes
Fixed

Scroll Rect is clamping Canvas outside of the content

UI

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Jan 09, 2017

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Version/s: 5.4.1f1

How to reproduce: 1. Open the attached "ScrollRectBug" project 2. Open the "Game" scene and play it, notice that the Scroll Rect ... Read more

0
votes
By Design

[Physics2D] Invalid angularAcceleration calculated from torque

Physics2D

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Jan 03, 2017

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Version/s: 5.5.0f3

Steps to reproduce: 1. Download project and open "testTorque" scene 2. Open testTorque.cs and comment out line 15 3. Press play butt... Read more

0
votes
Fixed

Gizmos.DrawFrustum ignores given Center parameter and overwrites it with...

Scene/Game View

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Dec 21, 2016

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Version/s: 5.6.0b2

To reproduce: 1.Download and open attached project. 2.Look at the center position of the drawn gizmo. 3.Select Main Camera object a... Read more

3
votes
Fixed

'Frame not in module' when stepping into partial class if NodeCanvas is ...

Scripting

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Dec 21, 2016

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Version/s: 5.5.0p1

How to reproduce: 1. Open attached project 2. Open 'test' script 3. Place breakpoint on line 8 (StartCoroutine(t1());) 4. Attach deb... Read more

0
votes
Fixed

Video player breaks if skipped to a further part of the video

Video

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Dec 14, 2016

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Version/s: 5.6.0b1

Steps to reproduce: 1. Download and open the attached project 2. Open scene "iOsVideoPlayer" 3. Enter playmode 4. Press anywhere on ... Read more

0
votes
Fixed

Character animation breaks during upgrade

Animation

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Jan 12, 2017

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Version/s: 5.6.0b3

1. What happened For 'StrayTech Camera System' A$ package, character animation gets broken after upgrade from 5.5.0p4 to 5.6.0b3. Im... Read more

0
votes
By Design

Beep sound is present when Alt hotkeys are used

Themes

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Dec 24, 2016

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Version/s: 5.5.0f3

Beep sound is present if Alt hotkeys are used and not included in the menu bar. To reproduce: 1. For example: Press Alt+(period) o... Read more

0
votes
Fixed

Camera.Render() GC allocates 65 bytes per-frame

Camera

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Dec 21, 2016

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Version/s: 5.6.0b2

Steps to reproduce: 1. Create a new project 2. Open the profiler 3. Enter Play mode Result: Camera.Render() GC alloc's 65 bytes per... Read more

0
votes
Fixed

DrawMeshInstanceIndirect impacts performance for buffered but not drawn(...

Graphics - General

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Dec 19, 2016

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Version/s: 5.6.0b1

Steps to reproduce: 1. Download and open the project 2. Open "Test_AniMatrix_InstanceIndirectAppend" scene 3. Enter playmode -At... Read more

0
votes
Duplicate

Installer crashes if any button is pressed before Licence Agreement page...

Installer

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Nov 23, 2016

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Version/s: 5.5.0f1

Reproduction Steps: 1. Launch Unity Installer. 2. Press "Next" in the first page (Welcome to the Unity Setup). 3. Before the "Untiy ... Read more

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