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Center Mode Transform Gizmo Does not account objects without a renderer
How to reproduce:1. Open the attached project named Case_11683962. Select the Particle System3. Observe the position of the Transfor... Read more
NullReferenceException errors appear when using "select half" button
How to reproduce:1. Download and open the attached project2. In the Project window, select both prefabs3. In the Inspector window, p... Read more
The Unity icon doesn't apear in the taskbar during the splash screen
Steps to reproduce : - import a large project (e.g. A2)- notice that the splash screen is shown but there is no icon in the taskbar ... Read more
[Linux] Create Asset context menu is created with a vertical offset when...
How to reproduce:1. Create or open any project2. Position Project window to the lower half of the Editor3. Click on the + just below... Read more
Looping a portion of an animation with blended transitions
How to reproduce: 1. Open attached project2. Open scene TestScene.unity3. Select the TriggerDamageAtMidpoint game object- In the Ani... Read more
UWP Player Settings missing Capability backgroundSpatialPerception Setting
How to reproduce:1. Create a new project2. Switch to UWP3. Open the Project Settings -> Player -> Publishing Settings -> Ca... Read more
[Undo] Unity crashes when performing large amount of redos that manipula...
How to reproduce:1. Open new Unity project2. In Hierarchy window, create multiple different prefabs, duplicate until you have around... Read more
An error "Please enable Daydream or Cardboard in Player Settings" shows ...
Reproduction steps:1. Open the attached project;2. Build project to device; Actual result: an error "Please enable Daydream or Cardb... Read more
[OSX 10.13]Switching between game/ scene view windows multiple times cra...
To reproduce:1. Open project2. Switch between game/ scene view windows multiple times Expected: choosen game/scene view should be op... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables