Search Issue Tracker
“UnityEditor.Sequences.SequenceAssetIndexer.InitializeWithExistingData” ...
How to reproduce:1. Open the “TestProject” project2. Open the “Assets/TestScript.cs“ script in an IDE3. Remove line 7 and save the f... Read more
Center Mode Transform Gizmo Does not account objects without a renderer
How to reproduce:1. Open the attached project named Case_11683962. Select the Particle System3. Observe the position of the Transfor... Read more
[Windows] Hub Minimize button is stuck in hover state after minimizing t...
Reproduction steps:1. Minimize the Hub2. Maximise the Hub from the taskbar Expected result: The Minimize button is not stuck in the ... Read more
After collision with plane, particles return to 0,0,0 position
Reproduction steps:1. Open project attached (CollisionRepro.zip).2. Open scene (bug_report_particle_collision_rotating_collider)3. P... Read more
[Linux] Create Asset context menu is created with a vertical offset when...
How to reproduce:1. Create or open any project2. Position Project window to the lower half of the Editor3. Click on the + just below... Read more
Looping a portion of an animation with blended transitions
How to reproduce: 1. Open attached project2. Open scene TestScene.unity3. Select the TriggerDamageAtMidpoint game object- In the Ani... Read more
ArgumentOutOfRangeException is thrown when an empty DropdownField is cli...
Reproduction steps:1. Open the attached “IN-101923.zip” project2. Open the “DropdownField Error Scene” Scene (Assets > EmptyDropd... Read more
Render pipeline asset - Drop down behaviour
!image-2024-02-05-11-36-46-526.png|width=745,height=565! Read more
An error "Please enable Daydream or Cardboard in Player Settings" shows ...
Reproduction steps:1. Open the attached project;2. Build project to device; Actual result: an error "Please enable Daydream or Cardb... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved