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[2D] [PSB Importer] Resetting a rigged PSB sprite back to a normal PSB g...
[2D] [PSB Importer] Resetting a rigged PSB sprite back to a normal PSB generates errors Steps to Repro: 1. Import a PSB file for r... Read more
Crash on mono_class_get_vtable_entry when Media Foundation IMFAttributes...
How to reproduce: 1. Open the attached "TestFor1073561.zip" project's MainScene 2. Play the Scene 3. Observe the Crash Reproducible... Read more
Framerate drops when disabling Oculus XR and re-enabling it
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode with Oculus connected 3. Press up and down arrows to... Read more
Selecting Open Prefab Asset on a prefab variant made from an .fbx throws...
To reproduce: 1. Open the attached project (bug02.zip) 2. Select FbxCube Variant asset and press Open Prefab in the Inspector 3. Ri... Read more
Shader compiler determines that screenPos is not required when using an ...
How to reproduce: 1. Download user's attached project "ScreenPosBug.zip" 2. Open the Scene "ClipTest" and play it 3. Now open the cu... Read more
Unity crashes when inspecting a 'ref return' property when debugging in ...
Steps to reproduce: 1. Open User-attached project ("RefReturnCrash.zip") 2. Open Scene "Crash" 3. Open Script "Test" and attach the ... Read more
Non matching Profiler markers InspectorWindow.OnGUI, Profiler.Default wh...
Steps to reproduce: 1. Open users attached project 2. Enable Profiler recording with Editor Profiling enabled 3. Enter Play Mode 4. ... Read more
Humanoid Prefab Model with AvatarDefitionion "Copy From Over Avatar" doe...
How to reproduce: 1. Download and open user's attached project "bug04.zip" 2. In the Assets folder, you will see two models "Human" ... Read more
Editor crashes on PlayerLoopController::SetPaused when Editor is Profile...
Steps to reproduce: 1. Open users attached project 2. Enable Profiler recording with Editor Profiling enabled 3. Enter Play Mode 4. ... Read more
[Addressables] NotSupportedException is thrown when Default Local Group ...
How to reproduce: 1. Open the attached "TestFor1077646.zip" project 2. Open Window -> Asset Management -> Addressable Assets 3. Righ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Components of a Prefab instance lose their values that are updated with the Reset() method when entering Play Mode
- UI Builder Broken Direct Asset Reference Overrides
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32