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Reflection Probe's Box Offset is inverted after manually moving probe's ...
Steps to repro: 1. Download attached project: https://drive.google.com/open?id=1JfrNt_hJ3M8FqsfJUkuurdSOB0XWaw0X ; 2. Open 't1' sce... Read more
Visual Studio reloads each module when Incremental Compiler is used in t...
Steps to reproduce: 1. Download and open the latest attached project(Hanging.rar) 2. Open any scripts in Visual Studio 3. Change the... Read more
Crash in strlen when trying to Select Dependencies or Export Package usi...
To reproduce: 1. Open users attached project "InfiniteLoop.zip" 2. Select "libbass_fx.a" file and right-click on it 3. Select "Selec... Read more
[Mobile] Crash in GetEventType() at IMGUIUtils.cpp when selecting an inp...
Reproduction steps: 1. Open the attached project. 2. Build and run it on an iOS or an Android device with il2cpp. 3.1. If asked to s... Read more
[SpriteAtlas] Some Sprite Atlas textures to render are not used from it
To reproduce: 1. Open project 2. Build and run development build with Autoconnect Profiler and Script Debugging enabled 3. Take Deta... Read more
Crash on AudioSource::Stop when exiting Play mode
How to reproduce: 1. Open the "audiocrash.zip" project 2. Open the "testEffect.unity" scene 3. Enter Play mode 4. Exit Play mode 5. ... Read more
Unstable rendering on Android using Multithreaded Rendering on Snapdrago...
When using multithreaded rendering on Android devices most run fine and show a clear improvement in stability and performance, but s... Read more
Console throws "Failed to destroy views: #1 Hostview" error when changin...
How to reproduce: 1. Download and open attached "NavMesh_Bug4" project 2. Switch Layout to "Nice" 3. Switch Layout to Default Expec... Read more
Build succeeds even with "BuildFailedException" errors
Reproduction steps: 1. Open "testing-demo.zip" project 2. Build project 3. See Console output ("BuildFailedException: One or more o... Read more
PackedMemorySnapshot is missing information when .NET 4.x Scripting Runt...
How to reproduce: 1. Open user-submitted project (BugReport_PackedMemorySnapshot_NET4_Scripting_Runtime.zip) 2. Click "Mainmenu > Ed... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object