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CustomEditor/Drawer for component does not work in an assembly when the ...
How to reproduce: 1. Open user attached project 2. Select the "Something.asmdef" assembly 3. In the inspector, change its Name to an... Read more
Impossible to enter slider's value in the input field when IMGUI Slider ...
To reproduce: 1. Open the attached project (link in edit) 2. Open the Test -> Test window 3. Try entering any value into the slider... Read more
Multiple inspector views into an Assembly Definition file cause unexpect...
How to reproduce: 1. Open the user-submitted project 2. In the Project Window select the "A.asmdef" assembly 3. In one inspector, ch... Read more
[Android] Video has a delay on starting when Video player component is ...
To reproduce: 1. Open attached project 2. Build and run on android device 3. Click the "Video" Button to play mp4 video 4. Notice 0.... Read more
[Mac] Intellisense cannot access the System namespace in Visual Studio w...
Steps to reproduce: 1. Open user-submitted project 2. Make sure your External Script Editor is set to Visual Studio 3. Open up MyTes... Read more
Changing the 'Sorting Layer' setting and 'Order in Layer' value does not...
How to reproduce: 1. Open user-submitted project (TMPDirty) and open the SampleScene 2. Select the TextMeshPro GameObject and find t... Read more
[Linux editor] Can't resize undocked windows
-e: see title. if they are docked inside the editor resizing works fine --maybe a regression with Ubuntu, since it spans over all ve... Read more
[Android] Compute shader is not working with linear color space when it ...
To reproduce: 1. Open attached project 2. Change "PlayerSettings" -> "Other Settings" -> "Color Space" from Gamma to linear 3. Build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object