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Fixed in Unity 2018.2



Found in


Issue ID




[Android] Crash with signal 11 (SIGSEGV), code 1 when using try catch on Null value with performance reporting enabled




Priority: 2Necessary for shipping a final release


Severity: 1Crash, freeze, data loss, work stops

To reproduce:

1. Download and open attached "" project.
2. Link the project to organization.
3. Activate performance reporting.
4. Build and run the project on any Android device.

Expected result: Application loads and try catch block executes.
Actual result: Application crashes after splash screen.

Reproduced with: 2018.1.0a5, 2017.3.0b10, 2017.2.0p2, 2017.2.0b1.
Not reproduced with: 2017.2.0a4, 2017.1.2p3.
Regression introduced in: 2017.2.0b1.

Devices Under Test:

Samsung SM G928F*, OS:7.0, CPU:arm64-v8a, GPU:Mali-T760,

Lge LG H815 (G4)*, OS:6.0, CPU:arm64-v8a, GPU:Adreno (TM) 418,

Google Pixel XL*, OS:8.0.0, CPU:arm64-v8a, GPU:Adreno (TM) 530,

Notes: Did not crash on iOS and Standalone. On iOS however, application starts in hidden mode, but can be opened correctly from the system tray. In 2018.1 application does not crash anymore, but black screen appears and application does not function.

Fixed in: 2017.2.2p3, 2017.4.4f1, 2018.1.2f1 and 2018.2.0a6

Comments (3)

  1. 198e7c799f8cdf0f3863dc6ada3cf6b5?d=mm


    Jun 29, 2018 09:49

    I'm using Unity2017.3.1p4 ,and it has the same problem. Will this be fixed in the after 2017.3.1 patch?

  2. Df1a22687df368a376272c76a32c4703?d=mm


    Jun 04, 2018 11:36

    Fixed in: 2017.2.2p3, 2017.4.4f1, 2018.1.2f1 and 2018.2.0a6

  3. 5896d5413b7c9cfdb0fd2d845d9c0242?d=mm


    May 23, 2018 19:19

    Will this be released in a 2018.1 build? If so, what's the timeline on that?

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