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Animation Window affects changing fbx animation import settings and anim...
How to reproduce: 1. Open the user-submitted project 2. In the Project Window select "testanim" and expand it 3. Select the "Test Ta... Read more
AnimationPlayableUtilities.Play adds count to any existing playables ins...
To reproduce: 1. Open the user attached project 2. Open the SampleScene 3. Enter the Play Mode 4. Select the Robot. 5. Click Toggle ... Read more
Nested object with rigidbody does not execute Rigidbody.MovePosition() w...
How to reproduce: 1. Download and open attached "BrokenRB" project 2. Load SampleScene and enter Play Mode 3. Observe how Sphere obj... Read more
[linux editor] Asset Store page jitters inside the window
-e: see title and attached video --works in 2018.1.6 (and Windows and OSX) --not working with 2018.2.7 and 2013.3.0a11 -repro: --cr... Read more
Prefab rotation offset is ignored on prefab instance at runtime
When entering runtime (Editor>Play) the prefab rotation offset, of 90' in this case, is ignored and causes the prefab to be offset b... Read more
[Android] Having sprite atlases with the same name causes sprite errors
To reproduce: 1. Open attached project 2. Build and run to Android device 3. notice that only one sprite atlas appears. Actual resu... Read more
NullReferenceException when moving around a SpringJoint2D with a RigidBo...
Steps to reproduce: 1. Open QA-attached project (in Notes) 2. Select "The Joint" GameObject 3. Move it around with the Rect Transfo... Read more
Analytics package - Typo in package description. "all wthout writing any...
Typo found at the end of the Analytics package description. "all wthout writing any code" . Should be " all without writing any cod... Read more
[Android][GLES] Camera.SetTargetBuffers won't write depth to depth textu...
Steps to reproduce: 1. Open attached project 2. Build & Run on Android device 3. Observe the difference between editor and device 4.... Read more
[Android] .APK crashes when uploading Texture2DArray to the GPU on an An...
To reproduce: 1. Download attached project "TextureArrayBug.zip" and open in Unity 2. Open "Test" scene 3. Set Android platform 4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1