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[IL2CPP][WebGL] Build fails when multidimensional arrays are present in ...
Reproduction steps: 1. Open "BoolMatrix3DTest.zip" project2. Build for WebGL3. Notice error: "IL2CPP error for type 'Test' in assemb... Read more
[MacOS][Metal] RenderTextures that have MipMaps enabled don't render pro...
Reproduction steps: 1. Open "GLClearIssue.zip" project2. Open "GLClearIssue" scene3. Enter Play mode4. Notice that both planes are r... Read more
[iOS] OnPointerUp and OnDragEnd events work inconsistently or are ignore...
How to reproduce:1. Open the attached iPhoneX_UIEventIssue.zip2. Go to Project window-> Scenes3. Open the "Sample Scene" scene4. ... Read more
[NavMesh] NavMesh Agent is occasionally blocked by obstacle that has bee...
To reproduce:1. Open QA attached project "1154946-NavMeshObstacleRepro.zip"2. While in project, Enter Play mode and press "Toggle ob... Read more
[UIElements] Text is overlapping over other elements
Reproduction steps: 1. Open "UIElements Text overlapping.zip" project2. See window "TextOverlapping" Expected Result: Text doesn't o... Read more
[IL2CPP][2019.1] Delegate with NativeArray<int> as parameter type trigge...
Steps to reproduce:1. Download 1156422_repro.zip2. Build a Standalone player with IL2CPP backend Actual results: Build fails with an... Read more
[WebGL] Uncaught TypeError: this.decompress is not a function fails the ...
To reproduce:1) Open the attached project and scene2) Build and run WebGL3) Launch it on an old browser It fails with "Uncaught Type... Read more
ShortcutAttribute does not work when in Play mode and the Game view is s...
How to reproduce:1. Open the attached "Shortcut.zip" project2. Press Alt+N and notice that a message gets logged in the console3. En... Read more
[LWRP] Particle System "Texture Sheet Animation" Sprite Mode does not work
Steps to repro:1. Create a new project2. Import LWRP3. Create a new particle system4. Change "Texture Sheet Animation" Mode to Sprit... Read more
GameObjects with HideFlags.DontSave raise an Error when reloading the Scene
How to reproduce:1. Open the "SampleScene" in the attached "HideAndDontSave.zip" Project2. Click on the "Spawner" GameObject3. Right... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes