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0
votes
Fixed

The unity define that is used to mark Daydream support is incorrectly de...

VR

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Dec 14, 2016

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Version/s:

The build define that we created in 5.4 was originally UNITY_DAYDREAM. We changed that to UNITY_HAS_GOOGLEVR in 5.4 but that change ... Read more

0
votes
Fixed

AssetPreview dissapears after clearing cache when using RenderStaticPreview

Scene Management

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Dec 07, 2016

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Version/s: 5.5.0f3

Steps to reproduce: 1. Download and open the attached project 2. Go to Assets/Prefabs/AnotherCustomObjectContainer/AnotherCustomObje... Read more

0
votes
Fixed

There is a Deadlock issue when quitting that app where the app may still...

VR

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Dec 14, 2016

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Version/s:

Pressing the "X" button or Back button should take the user to the OS Launcher screen and not Daydream Home immediately. The applica... Read more

0
votes
Fixed

Unity Android Gradle build/export causes errors with Daydream projects.

Android

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Dec 14, 2016

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Version/s:

Unable to use gradle build when targeting a Daydream project. Exporting to gradle and importing to AS gives compilation errors. Buil... Read more

2
votes
Duplicate

[GVR] Crash when enabling or disabling VR mode

VR

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Dec 14, 2016

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Version/s: 5.6.0b2

How we can reproduce it using the example you attached 1) Download the attached project 2) Deploy to Pixel phone using Daydream SDK ... Read more

0
votes
Duplicate

Particles are not modfied in Standard Assets package by changing their p...

Shuriken

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Dec 01, 2016

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Version/s: 5.5.0f3

To Reproduce: 1. Open Unity, make a new project and go to the Asset Store 2. Download and import Standard Assets (made for Unity 5.... Read more

0
votes
Won't Fix

Emission baking on Surface Shaders breaks when pragma set to "alpha:fade...

Shaders

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Dec 06, 2016

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Version/s: 5.4.3f1

Steps to reproduce: 1. Download and open the attached project 2. Observe scene or game view Expected behavior: all cubes bake the s... Read more

1
votes
Won't Fix

CharacterController OnCollisionEnter not called if not registered on bot...

Physics

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Dec 15, 2016

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Version/s: 5.5.0f3

Reproduction steps: 1. Open my attached project ("case851605_repro") 2. Open the "main" scene 3. Enter Play mode 4. Notice how when ... Read more

1
votes
Fixed

[Shuriken] Using Sub Emitters on Particle Systems cause memory leaks

Shuriken

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Dec 14, 2016

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Version/s: 5.5.0p1

When Sub Emitters are used, memory is continuously leaked until the app crashes. Steps to reproduce: 1) Open the latest attached pr... Read more

0
votes
Fixed

Particles length is scaled twice when using Render Mode "Stretched billb...

Shuriken

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Dec 14, 2016

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Version/s: 5.5.0p1

Reproduction steps: 1. Open project attached (Test.zip) 2. Open scene "TestScene2" 3. Press play. Expected result: Objects and the... Read more

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