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[2D Path] Box selection for objects inheriting GenericScriptablePath is ...
How to reproduce:1. Open the attached project named "Repro_906066"2. Open the "ReproPath" Scene3. Select the "SumpLargePipe" gameObj... Read more
[Android]Microphone.IsRecording returns True for all recording devices w...
Reproduction steps:1. Open the attached user's project "UnityAndroidMicrophone.zip"2. Build for Android3. In the app right side pres... Read more
GetSiblingIndex() inside onDestroy() returns number of sibling GameObejc...
How to reproduce:1. Open the attached "Sibling" project2. Open the "SampelScene" Scene3. In the Hierarchy select the "0" GameObject ... Read more
[UI Builder] Text is wrapped when zooming in UI Builder Viewport and UI ...
How to reproduce:1. Open attached "UIElements_font_issue.zip" project and TestScene scene2. Set UI Scaling to 100%3. Double-click on... Read more
Some Textures are not created when their formats are shown as supported ...
Reproduction steps:1. Open attached project "1266102"2. Open scene "SampleScene"3. Enter Play Mode Expected result: All texture form... Read more
Editor crashes or freezes when building a project with specific serializ...
Steps to reproduce:1. Open user's attached project "serialization issue.zip"2. Build it Expected results: Build succedesActual resul... Read more
Lightmap visualization tonemapping isn't working on Editor start
Steps to repro:1. Pull the Sponza URP project from here: https://ono.unity3d.com/test-data/gi-tests/SponzaLWRP and sync to revision ... Read more
Meshes are not rendered in Game View when replacing certain shaders with...
How to reproduce:1. Open user-submitted project (RenderWithShader.zip)2. Open the SampleScene3. Enter Play Mode4. Click each of the ... Read more
[UIR] Icons go missing in PackageManager window on docking
Refresh, List and Setting buttons Icons are missing in PackageManager window on docking Steps to Repro:1. Open a new project in HDRP... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
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- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing