Search Issue Tracker
By Design
Votes
0
Found in
2017.1.0p4
Issue ID
950965
Regression
No
Using CommandBuffer.SetRenderTarget with different color buffer and depth buffer spams error
Steps to reproduce:
1. Open user's attached project and load "bug" scene
2. Set layout to "2 by 3"
3. Set Game view's aspect ratio to 5:4 or 3.2 or 16:10
4. Move "Main Camera" in the Scene view or just move mouse cursor between Scene and Game views
Expected result: No errors are thrown when moving the mouse cursor or the "Main Camera" in the Scene view
Actual result: Error "Dimensions of color surface does not match dimensions of depth surface" is thrown when moving the "Main Camera" in the Scene view
Reproduced with: 5.5.0f3, 5.6.3p2, 2017.1.1p2, 2017.2.0b11, 2017.3.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Compiled Shader code has self-assignments and redundant code in the Shaders that use "enable_d3d11_debug_symbols"
- The script is not renamed in the Project window when renaming and a compilation Error is present
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
- DecoratorDrawer indentation is incorrect when it is called with EditorGUI
- "Unable to get the list of approved APIs." is thrown when testing the App Packages with Windows App Certification Kit
Add comment