Search Issue Tracker
By Design
Votes
0
Found in
2017.1.0p4
Issue ID
950965
Regression
No
Using CommandBuffer.SetRenderTarget with different color buffer and depth buffer spams error
Steps to reproduce:
1. Open user's attached project and load "bug" scene
2. Set layout to "2 by 3"
3. Set Game view's aspect ratio to 5:4 or 3.2 or 16:10
4. Move "Main Camera" in the Scene view or just move mouse cursor between Scene and Game views
Expected result: No errors are thrown when moving the mouse cursor or the "Main Camera" in the Scene view
Actual result: Error "Dimensions of color surface does not match dimensions of depth surface" is thrown when moving the "Main Camera" in the Scene view
Reproduced with: 5.5.0f3, 5.6.3p2, 2017.1.1p2, 2017.2.0b11, 2017.3.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Add comment