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Reset functionality does not work on Custom Render Texture
Reset functionality does not work on Custom Render Texture Steps to Repro: 1. Create a new Project2. Project > right-click > C... Read more
[iOS][IL2CPP] Game crashes when instantiating a LegacyParticle from an A...
Steps to reproduce: 1. Open attached project2. Open 'main' scene3. Switch to iOS4. Click Assets/Build AssetBundles in the menu bar5.... Read more
"Missing or broken path ()" is shown when opening the "Open Recent Scene...
Steps to reproduce: Create a new Unity project using the Universal 3D template Observe the "Open Recent Scene" dropdown (File > O... Read more
Can't toggle/select multiple stacked Markers
You can no longer toggle/select multiple stacked Markers. Clicking the multiple stacked Markesr always selects the first Marker, int... Read more
InputField fails to get the last character of a Hangul(IME) (Korean cha...
How to reproduce: Open the “MyInput.zip“ project Open the “SampleScene” Enter Play Mode Click on the InputField in the Game view Wri... Read more
WebGL artifacts on Unistorm demo scene
WebGL artifacts on Unistorm demo scene 1. What happenedWhile playing one of demo scenes from UniStorm A$ package in WebGL, terrain b... Read more
RenderGraph shows incorrect values for some Depth Attachment Format and ...
Steps to reproduce: Open a Unity URP Project Open Render Graph Viewer via Window > Analysis > Render Graph Viewer Find and sel... Read more
The default version of the Generators package (dependency of 2D Enhancer...
How to reproduce:1. Create and open a new project2. Open Window → Package Manager3. Install the 2D Enhancers package4. Press on the ... Read more
[URP] ShaderKeywordFilter attributes errors when building the project
How to reproduce: Open the attached project "BoatAttackTrunk.zip" Build the project for UWP Expected results: Build is successful wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument