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OnApplicationFocus() is not called upon entering Play Mode
How to reproduce: 1. Open tester-submitted project(OnApplicationFocus) 2. Open the scene 'SampleScene' 3. Enter Play Mode Expected ... Read more
[Linux Editor] Gameview: free aspect ratio dialog forward tabbing broken
-e: see title, it only switches between two items. tabbing backwards cycles through all items --works in 2017.4 and 2018.1 --dialog ... Read more
Hotkeys respond to different keyboard layouts when using a custom keyboa...
Repro steps: 1. Install the QA provided custom keyboard layout by running "setup.exe" 2. Make sure the installed layout is selected ... Read more
"Capture has no panel, forcing removal" log when changing Slider node va...
How to reproduce: 1. Open the "ShaderGraph Error.zip" project 2. Open the Ball_Graph.ShaderGraph 3. Try to drag the slider value Ac... Read more
Multiple Renderers in a GameObject hides the Material Editor in the Ins...
How to reproduce: 1. Open the "TrailRendererOverridesMaterial.zip" project 2. Open the "SampleScene.unity" 3. Select Cube game objec... Read more
[IL2CPP] System.Diagnostics.Eventing.EventProviderTraceListener is not i...
Steps to reproduce: 1. Download attached project 2. Switch platform to UWP 3. Build project (Scripting Runtime Version .NET 4.x, Il2... Read more
OnTriggerExit2D is not being triggered when disabling other GameObject w...
How to reproduce: 1. Open user's project. 2. Press Play. 3. Press 'Appear' button in the Game View. 4. Press 'Gone' button in the Ga... Read more
Unloading broken assembly Microsoft.Azure.Documents.Client.dll, this ass...
Steps to reproduce: 1. Download 1075225_repro.zip and open project 2. Open build settings 3. Switch platform to UWP Results: Editor... Read more
[Audio] "Assertion failed on expression: 'IsFinite(gain)'" thrown when A...
How to reproduce: 1. Open the attached project and "Main" scene Expected result: No assertion appears Actual result: "Assertion f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object