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Package Manager tries to include Editor scripts in builds
To reproduce: 1. Open the user's attached project 2. Add the "Dummy" scene to the Build Settings 2. Try building a standalone for Wi... Read more
Unity crashes after opening scene with custom packages in the same project
How to reproduce: 1. Download user's attached project "UPMBugs.zip" and in it, you will notice two folders "CustomPackages" and "UMP... Read more
[IL2CPP] [iOS] Xcode project fails with "No matching function for call t...
Reproduction steps: 1. Open the attached project. 2. Try to build it on an iOS device. Actual behavior: - Xcode build fails with t... Read more
Shader compile error caused by parameters of SAMPLE_TEXTURECUBE_SHADOW o...
To reproduce: 1. Open attached project "TestSRPBug.zip (2.2 MB)" 2. Select test1.shader asset 3. In the inspector window observe "un... Read more
Only 16 Point Lights are illuminated in a Scene when setting LWRP Pixel ...
How to reproduce: 1. Download and open attached "LW_RP_BugReport" project 2. Open scene "SampleScene" in Assets/Scenes 3. Move or zo... Read more
[Tilemap] Tile pivots are not properly aligned
Steps to reproduce: 1. Open user attached project 2. Go to Sprites -> TileImage.png 3. Observe that "pivot" is set to "bottom" 4. Op... Read more
[Text Mesh Pro] MissingReferenceException on importing TMP essentials
Steps To Reproduce: 1. Create a project. 2. Window > Text Mesh Pro > Import TMP Examples and Extras. 3. "Import Unity package" wind... Read more
Custom inspector is unable to get components in children in Prefab Edit ...
Steps to reproduce: 1. Download and open the attached project 2. Open "AudioManager" prefab in Prefab mode 3. Focus the Inspector E... Read more
[iOS-Cardboard] Both eye images will be rendered in left eye area if dev...
Note : Reproducible on Android Oculus OpenGLES3 using unity version 2018.3.0a11 Read more
[2D][Grid] Hexagonal Grid Component Rendering with AMD GPUs does not ren...
Rendering the Grid component in Hexagonal mode in the Editor for users with AMD GPUs (notably the MacbookPros with the Touchbar and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 6000.0.X: Universal 3D Sample project template takes a very long time to build.
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected