Search Issue Tracker
[Android] Reflection probes are too bright with GLES3
Reflection probes are too bright with GLES3 Read more
[Android] Reflective surfaces are almost totally black on Samsung Galaxy...
Reflective surfaces are almost totally black on Samsung Galaxy S III Mini ARM Mali-400 Read more
Cannot select objects when Camera.Render() function is working
Reproduction steps:1. Open the attached project 7763252. Open scene "scene"3. Try to select any object by clicking on them in the Sc... Read more
[Preview] GameObject is partially rendered when camera with "Don't clear...
Steps to reproduce:1. Download and open project "camera"2. Open "Main" scene3. Select Main camera4. Play the scene and look at Camer... Read more
[Crash] Loading movie texture on scene load crash
What happened:The editor occasionally crashes (aprox 20% of the time) with a directx11 access violation error when setting up an ext... Read more
[VR] Combination of Player settings changes crashes Unity Editor
Using a simple project (probably any project) the Editor will crash if:1) When the Editor session starts, VR is enabled and default ... Read more
[Asset Bundles] Game crashes during async bundle loading
Standalone player crashes half of the time. Editor reported to crash too but couldn't reproduce on mac. How to reproduce:1. Build st... Read more
Incorrect scale after removing a child with 'worldPositionStays' set
Steps to reproduce:1. Open attached project's scene "Scale Bug".2. Enter play mode.3. Cube starts to scale even though it is only ro... Read more
Bool PropertyField is unclickable if it is Indented and has low labelWidth
Steps to reproduce: 1. Open attached project "776991.zip"2. Open scene "repro"3. In hierarchy, select Direction Light4. Notice that ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text