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Playmode tint is not applied to Service tab
Reproduction steps: 1. Create a new project. 2. Change play mode tint to any clearly visible color (Edit->Preferences..->Colors->Pla... Read more
Editing light probes is slow when large number of light probes are active
To reproduce: 1) Open attached project and scene 2) Enable all Light Probes in Hierarchy 3) Try interacting (move/edit) with one of ... Read more
MaterialPropertyBlock calls GC.Alloc when using MaterialPropertyBlock.Ge...
Reproduction steps: 1. Open project attached (repro.zip). 2. Open scene "Scene". 3. Open Profiler. 4. Press Play. Expected result: ... Read more
[AntiAliasing] "Invalid antiAliasing value (must be at least 1)" error o...
Console spams error "Invalid antiAliasing value (must be at least 1)" when we set antialiasing to "disabled" in quality settings and... Read more
SSAO in Forward rendering does not use Cutout from Shader
To reproduce: 1. Open Unity, create a new project and open it 2. Download "SSAO+Cutout_Bug_005.unitypackage" file that I attached 3... Read more
[iPhone X] Safe area is being ignored when typing text to input field
When opening a keyboard to type text (input field set to multiline) it ignores safe area and some characters are typed "behind the s... Read more
Profiler leaks memory at a pace of 1-2 MB/s in an empty scene
Reproduction steps: 1. Create a new project. 2. Open profiler and press profile editor. (Works with game profiling as well). Expect... Read more
Lighting related crash in player when multiple transforms have lights
Steps to reproduce: 1. Open attached project "winPlayerCrash.zip" 2. Open scene "_Complete-Game" Either 3. Build and run player. Te... Read more
CRASH - changing UI.Slider.value via script causes StackOverflowException
How to reproduce: 1. Open the attached project 2. Press Play Reproducible with: 2017.2.0f3 Not reproducible with: 5.6.4p2, 2017.1.2... Read more
Multiscene lightmapping creates a recursive dependency on the AssetBundl...
To reproduce: 1) Open attached project 2) Open the scene SceneLighting 3) Add the scene Scene1 and then add the scene Scene2. 4) Op... Read more
All about bugs
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