Search Issue Tracker
Duplicate
Votes
0
Found in
2017.1.2p3
Issue ID
967291
Regression
Yes
Lighting related crash in player when multiple transforms have lights
Steps to reproduce:
1. Open attached project "winPlayerCrash.zip"
2. Open scene "_Complete-Game"
Either
3. Build and run player. Tested with Ultra + Fullscreen
- Player should crash in no more than 30 seconds.
Or
3. Run scene
- Editor should crash in few minutes.
Could repro on windows and macos
Reproduced with: 2102017.1.0b3, 2017.1.2p3, 2017.2.0p1, 2017.3.0b8, 2018.1.0a3
Not reproducible: 5.6.4p2, 2017.1.0a2
Can't find exact regression version as from versions between 2017.1.0a2 to 2017.1.0a5 we got a different bug (editor / player freeze)
NOTE : Callstack could be different for every crash.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
This is a duplicate of issue #930408