Search Issue Tracker
[XR] Failed to initialize Vuforia SDK on android device
Failed to initialize Vuforia SDK on android device. Steps to repro: 1. Create a new project. 2. File > Player Settings > XR Setting... Read more
SyncColliderTransform is taking an extended amount of time while a Colli...
How to reproduce: 1. Open attached project 2. Play the included scene 3. Check the Profiler - Note the extended amount of time for... Read more
Animator problem playing an animation after setting gameObject to active...
Steps to reproduce: 1. Open attached project 2. Open "Scene2 (not working)" scene 3. Press play 4. Wait for "Dissolve" animation to ... Read more
UI Image Animation flickers in a Standalone build
Repro steps: 1. Open attached project 2. Enter Play Mode and observe the Game View 3. Exit Play Mode 4. File -> Build and Run Expec... Read more
Components collapse when selecting enum popups with OpenGL as Graphics API
How to reproduce: 1. Open the attached project named "enum_popup_repro" or create a new one 2. In player settings -> other settings ... Read more
[Improved Prefabs] Disconnected prefab instance cannot be unpacked
Steps: 1. Open attached project 2. Open "TestScene" 3. Right-click on "Disconnected" prefab instance 4. Select "Unpack Prefab" ==> ... Read more
Corrupted meshes are generated when entering Play Mode
Repro steps: 1. Open QA attached project "repro_1071513" 2. Open scene "Landscape10" 3. Enter Play Mode 4. Observe the Game View Ac... Read more
[iOS] [ARkit] Memory related hard crash with "Lost connection to" Xcode ...
Reproduction steps: 1. Open the attached project. 2. Build and run it on an iOS device. 3. Start tapping the AR button. - After 120... Read more
[GI] Particle lights are no longer working
Steps to reproduce: 1. Open [Particles] FTP (from collab) 2. Open 18_LightsModule scene 3. Get everything previewing in edit mode b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Motion Blur has sharp edges when object is moving in the foreground of another object
- EditorGUILayout.LabelField displays black text when the "EditorStyles.whiteBoldLabel" parameter is passed in
- The UI Toolkit TreeView Items get clipped when resizing the Game view window when Scale with Screen Size is set as the Scale Mode in the Panel Settings
- Components of a Prefab instance lose their values that are updated with the Reset() method when entering Play Mode
- Universal 3D Sample project template takes a very long time to build.