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"AssetPostProcessor" doesn't have a callback to change the names of the ...
Reproduction steps: 1. Open "RenameTransformsAvatarBug.zip" project 2. Click on "h_characterAvatar" 3. "Configure Avatar" Expected... Read more
[Windows] Caching.ClearCachedVersion() and Caching.ClearAllCachedVersion...
To reproduce: 1. Download attached project "CachingBug.zip" and open in Unity 2. Open "Main" scene 3. Open "CacheDemo01" script, co... Read more
Camera in the Scene View changes its position slightly when rapidly zoom...
Repro steps: 1. Open attached project 2. Select the Hand Tool in the Toolbar 3. Position the cursor at the top of the Scene View 4. ... Read more
[macOS] Double tapping F to "Lock View to Selected" moves the Camera whe...
Repro steps: 1. Open attached project 2. Open scene "SampleScene" 3. Move the mouse to the Scene View and select the Cube 4. Tap F o... Read more
Can't change Particle System properties through scripts
Reproduction steps: 1. Open "MinimalRepro" project 2. Open "MapEditor" scene 3. Enter Play Mode 4. Select "Precipitation Particle S... Read more
Using "using static" in a namespace MonoBehaviour type will break the pa...
To reproduce: 1. Download attached project "UsingStaticMonoBehaviourRepro.zip" and open in Unity 2. Inspect "MonoBehaviourWithUsing... Read more
"NetworkManager.StopClient()" results in confusing "ServerDisconnected d...
Reproduction steps: 1. Open "MinimalRepro" project 2. Build the Player with "Development Build" enabled 3. Launch two instances of ... Read more
[Mac Standalone] After set the width and height to be 0, Player quits th...
When the Player width and height are set to 0 during runtime, the Player quits and a crash happens a bit later. Repro: 1. Launch Ed... Read more
GearVR combinedTrigger input axis does not function correctly
Steps to Reproduce: - Open the attached project in Unity Editor 2018.3.0a8+ - Deploy the single scene to a GearVR device - Set the c... Read more
[Improved Prefabs] Editor crashes while deleting a GameObjectin OnWillSa...
This scenario was fixed in 5.6x with old prefab system (case 829453, https://fogbugz.unity3d.com/f/cases/829453/) It appears again i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map