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Crash in UI::CanvasRenderer::SyncTransform when playing scene after edit...
To reproduce: 1. Open Client4.zip project2. Open Start.unity3. Open UIConflict.unity4. Open Start.unity5. Push play6. Editor crashes... Read more
Animation window does not refresh when animation is drag-and-dropped on ...
Create an objet. Select it in hierarchy. Open animation window. Drop an animation on the object -> no refreshDeselecting and rese... Read more
[animation] can't edit clip start/end numerical value anymore
Open the Inspector with any FBX file containing animation and try to edit the numerical value of the clip's start/end... value does ... Read more
[VR] Frame debugger redesign
[VR] Frame debugger redesign 1) download project, ensure VR mode = true2) press play3) open the Frame Debugger window (Window-> F... Read more
[OSX] Unity freezes after waking up from sleep mode
This bug is floating, I cannot find instant way of reproducing.But after discussing it with STE's - I'm not the only one who met it ... Read more
[VR] Unity logo in splash screen is stretched in VR-enabled players
Standalone players build with Unity 5.4.0 beta 4 with VR support show a vertically stretched Unity logo on the splash screen both in... Read more
UnityEditor.TooltipView.Close nullReferenceException when clicking proje...
To reproduce:1. Open attached project2. Open MiniGame scene3. Notice error in console (click anywhere on project window and observe ... Read more
[DirectionalSpecular][PrecomputedRealtime] Objects are overexposed if Pr...
Steps to reproduce: 1. Open attached project "766533.zip" using 5.4.0b42. Build lights3. Notice that objects are overexposed - "b4.p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand