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Fixed in 12.0.0

Fixed in 10.4.0, 12.x



Found in [Package]


Issue ID




Image artifact appears between the Reference resolution and Screen resolution borders when Stretch Fill is enabled

Package: Scriptable Render Pipeline Universal


How to reproduce:
1. Open the user's attached "BugPixelPerfect" project
2. Change the Game View resolution to 1080x1080
3. Make sure Strech Fill on the Pixel Perfect Camera component on the Main Camera is enabled
4. Enter Play Mode
5. Observe the Game View

Expected result: The cube goes down to the middle normally
Actual result: The cube leaves artifacts outside the reference resolution

Reproducible with: 2.0.4 (2019.4.14f1), 3.0.2 (2020.1.13f1), 4.0.1 (2020.2.0b11, 2021.1.0a4)
Can't test: 2018.4 (no URP version available)

- Seems to only be reproducible with the URP Pixel Perfect Camera

  1. Resolution Note (fix version 12.0.0):

    A fix for this issue is available on Universal RP package 12.0.0 and above with Unity 2021.2.0a9

  2. Resolution Note (fix version 10.4.0):

    A fix for this issue is available on Universal RP package 10.4.0 and above on Unity 2020.3.3f1 and above

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