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[Mobile] 'Unsupported internal call for IL2CPP' errors are thrown when M...
How to reproduce:1. Open the attached '1262895.zip' project2. Build for iOS/Android3. Deploy the project to the device Expected resu... Read more
[ProBuilder] Tooltips missing for all the properties under "Actions" pan...
Tooltips are missing for all properties under the Actions panel:Tiling & Alignment, Fill Mode, Anchor, Flip U, Flip V, Offset, S... Read more
[Bug] Frame Debugger does not show all keywords used by the shader when ...
How to reproduce:1. Open the attached project named "Case_1261620"2. Open the Test Scene3. Click Window -> Analysis -> Frame D... Read more
[Hub] Build support tooltips of Hub gets clipped for builds in bottom row
For the builds displayed in the bottom row of Hub, the tooltips displayed for them get clipped. Refer the attached video Steps to re... Read more
Custom UXML elements may not work in the player
Custom UXML elements may not work in the player Steps:1) Using Unity 2020.1.b16 or 2020.2.a182) Open attached project3) Build the "t... Read more
[Terrain Tools] Installing the Terrain Tools package instantly reports W...
When a user downloads the Terrain-Tools Package via the Package Manager, Shader Warnings will appear in console immediately after th... Read more
Bolt does not launch
<p>The Setup Wizard&nbsp;does not launch in Unity 2019.2.14f1 Personal &lt;DX11&gt;</p><p>The Tool men... Read more
InputSystem.onDeviceChange triggers multiple calls with different InputD...
How to reproduce:1. Open the attached project (case-1257662.zip)2. Enter Play Mode3. Make sure to disable the 'Collapse' option in t... Read more
[Android][URP][Vulkan] HDR, MSAA and Camera Stacking results in renderin...
Reproduction steps:1. Open the "SampleScene" Scene in the attached "1265267.zip" project2. Switch the build target to Android3. Buil... Read more
[XR SDK][OCULUS] Stereo Rendering Mode reverted to Multi Pass after exit...
Reproduction steps:1. Open attached project ("XRPluginOculusBugReport.zip")2. Open Oculus XR settings (Project Settings->XR Plug-... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"