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0
votes
Fixed

[particles] Particles created with `GameObject/ParticleSystem` do not ha...

Shuriken

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Jan 11, 2017

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Version/s:

1) Click GameObject/Particle System 2) Enable trails 3) Notice the trails are pink and do not have a material Read more

0
votes
Fixed

Compiler errors occur when defining a method with name OnMouseDown in a ...

Windows Store Apps

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Jan 10, 2017

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Version/s: 5.5.0f3

Steps to reproduce: 1. Open the attached project (OnMouseTest.zip) 2. Go to Build Settings, switch platform to Windows Store 3. Buil... Read more

0
votes
Duplicate

[NavMesh] Area type isn't baked correctly into NavMesh if NavMeshModifie...

AI

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Jan 02, 2017

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Version/s: 5.6.0b1

To reproduce: 1. Open attached project "NavMeshAreaBug.zip" 2. Open "TestScene" scene. 3. Find "GameObject" and "GameObject (1)" in ... Read more

0
votes
Fixed

Memory scribble: UNET::HostsArray::TryToDeleteHost(id), Standalone with ...

Themes

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Jan 11, 2017

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Version/s: 5.6.0b3

Regression - started to happen since 5.6.0a4 (does not happen in 5.6.0a3 and 5.5.0p4) This happens only when I use NetworkLobbyManag... Read more

0
votes
Duplicate

Memory leak when moving mouse over scene

Graphics - General

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Jan 02, 2017

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Version/s: 5.5.0f3

Reproduction steps (might need 2 screens): 1. Open project attached (UnityJump.zip) 2. Open scene "Scene_SP_BattleEncounter" 3. Make... Read more

0
votes
Fixed

HttpWebRequest could not get a default proxy

Networking

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Dec 05, 2016

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Version/s: 5.4.2f2

Steps to reproduce: 1. Open the attached project (TestWebRequest.zip) 2. Open the Assets/Download.unity scene 3. Open the script(Ass... Read more

0
votes
Fixed

Crash when calling UnloadUnusedAssets() after loading and destroying Ass...

WebGL

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Jan 09, 2017

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Version/s: 5.4.1f1

To reproduce: Part I: Bundle making 1) Download and import below attached Unitypackage which contains the bundle to build 2) Make a ... Read more

0
votes
Fixed

physx::shdfnd::Foundation::getErrorMutex crash caused by a removing a cl...

Inspector Functionality

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Jan 07, 2017

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Version/s: 5.5.0b11

Steps to reproduce: 1. Open "cloth" project 2. Load "crash" scene 3. In the hierarchy select "Game Object" 4. Remove cloth component... Read more

1
votes
Won't Fix

[Lobby Manager] LobbyPlayer object is not removed after "Stop" on the Se...

Networking

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Jan 11, 2017

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Version/s: 5.5.0p4

The same happens for NetworkManager and Player object This happens in 5.4.4p1, 5.5.0p4 and 5.6.0b3, and up to 2018.1.0b2 How we ca... Read more

0
votes
By Design

HideFlags.NotEditable doesn't set created prefab's components to not edi...

Scene Management

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Jan 10, 2017

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Version/s: 5.4.3f1

To reproduce: 1.Download and open attached project 2.Go to Scene "Scene" 3.Enter Play mode 4.Exit Play mode 5.Click on Prefab objec... Read more

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