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[Vuforia] Unity crashes at Mesh::SetIndexData when selecting Image Targe...
-- Make sure that you have Vuforia component installed 1. Open project attached by QA 2. In project window search for "scene Book1 F... Read more
[scripting, patch] Boo.Lang reference missing from generated csproj
Reproduction steps: 1. Create new Unity project 2. Download the repository and add to Assets 3. Re-import the assets 4. Open script ... Read more
The AspectRatioFitter with envelope parent mode doesn't control the Rect...
Reproduction steps: 1. Download project "AspectRatioFitterBug.zip" and open in Unity 2. Open Main scene 3. Enable Play mode Expect... Read more
Assigning a float3 to SurfaceOutputStandard.Albedo causes compilation er...
To reproduce: 1. Open the project, attached by the user (Shader Bug.zip) 2. Observe the compilation errors in the console 3. Open t... Read more
Stereo Cameras are rotated individually instead of as a gameObject resul...
Steps to reproduce: 1. Download and open the latest attached project("Repro.zip") 2. Enter Playmode Expected result: cameras are r... Read more
[Editor] Crash on clicking NO button on "Confirm" pop-up while returning...
Editor crashed when returning the license Steps to Reproduce: 1. Click on Help > Manage Licence > Return Licence > Confirm 2. Clic... Read more
LeftShift and RightShift presses are not registered in Event.current.key...
To reproduce: 1. Open the project, attached by the tester ("KeyCodesBug.zip") 2. Left click in the Scene view and drag 3. While dra... Read more
ShaderLab code generation depends on locale's decimal separator
Steps to reproduce: 1. Set your locale to any that uses comma (,) as a decimal separator (for example, Spanish) 2. Create a new Unit... Read more
WWW class constructor removes "/" from blob:chrome-extension:// url
How to reproduce: 1. Open the "url_test.zip" project 2. Open the "scene" scene 3. Press Play 4. Look at the console for values of or... Read more
LogAssert.Expect doesn't catch exceptions if not called from Debug.LogEx...
Steps to reproduce: 1. Open user attached project 2. Open "NewTestScript" from the "PlayModeTests" or "EditModeTests" folder 3. Noti... Read more
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