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[tvOS] Missing icon and splash images in the Xcode build
Reproduction steps:1. Create a new Unity project.2. Build it as tvOS project.3. Check 'UnityImages.xcassets' and 'Unity-iPhone' fold... Read more
[VCS] Work offline mode doesn't unlock assets for edit
Steps to reproduce: 1. Create new project in workspace2. Connect to VCs server3. Add material and submit it - notice that you can no... Read more
[iOS][Android] Constructing System.Globalization.CultureInfo objects can...
When constructing System.Globalization.CultureInfo objects, they can throw exception:ArgumentException: Culture ID 0 (0x0000) is not... Read more
[PLM] Black texels appear on Baked and Directional Lightmaps when resolu...
Steps for reproduction:1) Download the project `Black texels` below2) Open the scene `8c`3) Ensure that lightmap resolution is highe... Read more
ComputeShader ThreadGroupX access violation causes an Editor crash in Ki...
Steps to reproduce:1. Download and open the attached project(ShaderTests.zip)2. Open scene Grass Result: crash Reproduced on 5.5.4p2... Read more
[ComputeShader] Invalid buffer count while Dispatching Indirectly
Reproduction steps: 1. Open "IndirectBug.zip" project2. Open "TestScene" scene3. Enter Play Mode4. See "Pre Count" and "Post Count" ... Read more
Launching a build through command line with specific height and width re...
Launching a build through the command line with specific height and width results in incorrect resolution while Unity Splash Screen ... Read more
[Enlighten] Ambient Occlusion generates artifacts if exposed to backfaces
Enlighten AO does not handle backfacing geometry and generates artifacts. PVR handles AO and backfacing correctly 2. How we can repr... Read more
[VCS] Invalid operation exception when enabling Work offline mode
Steps to reproduce: 1. Create new project2. Enable VCS support and connect to server3. Click on Work offline4. Confirm the pop up In... Read more
Only one object gets renamed when duplicating several nested objects in ...
To reproduce:1. Open any project2. Import "test.unitypackage" provided3. Add the "test" prefab to the scene4. Expand "test" object i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window