Search Issue Tracker
[Android] ScreenOrientation.AutoRotation does not respect rotation-locki...
Reproduction steps:1. Open "rotateTestAndroid" project2. Launch test scene3. Make sure that Player Setting -> Settings for Androi... Read more
Particles emission values are set to zero after upgrading project to 201...
To reproduce:1. Open the QA's supplied project "particlesBeforeUpgrade" with any version after 2017.2.0b1, including that one2. Open... Read more
Get an "Assertion Failed" Error Message when moving around nested canvases
An error appears in the console "Assertion failed: Assertion failed on expression: 'width >= 0.'". No negative effect to the user... Read more
Calling base.OnGUI in the custom Material Property Drawer shows "No GUI ...
To reproduce: 1. Open the project, attached by the user (MaterialPropertyDrawer_IssueReport.7z)2. Select the TestMaterial in the Pro... Read more
Tilemap Move causes incorrect tile to appear under selection
Moving a Tile on a Tilemap can cause the incorrect sprite to briefly show up as the tile you wish to move Reproduction Steps:1. Down... Read more
White Line along the top of undocked Editor Windows
Getting a white line along the top of a window when undocked from the editor. Windows Only. Picture attached below! Read more
Getting an 'Illegal characters in path' when attempting to duplicate a m...
Not certain if this is by design or not! I'm getting an error "Illegal Characters in Path" when attempting to duplicate an Animation... Read more
Crash on attempting to upgrade project
Download project here: https://oc.unity3d.com/index.php/s/OKWNO7ElB9UNTsu Project upgrade seems to break on version 2017.3.0a3. To r... Read more
Assertion Fail when certain Assets fail to import
Seeing the error message: 'GetObject failed to find Object for Library Representation' when audio or aideo assets fail to import. Tr... Read more
[ShaderCompiler] Inline constant and property behave differently in pow
See comparison of frag functions in BrokenShader.shader and SensibleBehavior.shader. Something seems to be wrong with the way the sh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script