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Unity launchers UI elements are out of bounds when launching it while of...
How to reproduce: 1. Disable your internet connection 2. Launch Unity - Notice that Unity launcher's UI elements are out of bounds (... Read more
DateTime.Now throws exception in IL2CPP build
Steps to reproduce: 1. Download 1065602_repro.zip and open "new" scene 2. Switch platform to UWP 3. Build project on IL2CPP backend ... Read more
ProBuilder Object Resets Material when Editing Geometry
How to reproduce: 1. Create a new Project 2. Open ProBuilder Window 3. Create a new Shape or a Poly Shape 4. Select the Created Shap... Read more
The same animtion exported from MotionBuilder plays different in Unity
The keyframes of the legs were deleted in MotionBuilder and in the program, the legs do not move while when imported in Unity in .fb... Read more
[iOS][Android] Random crashes while debugging with IL2CPP debugger in Vi...
How to reproduce: 1. Open the project uploaded to owncloud or download Survival Shooter from Asset Store 2. Change platform to Andro... Read more
[Metal] [iOS] Rendering artifacts (Skybox is rendered over other objects...
- This issue is not reproducible in 2018.1.9f1, but it should be backported to 2017.4. I couldn't find the original PR. Reproductio... Read more
Setting transform.localPosition on a rigidbody that is the child of anot...
How to reproduce: 1. Open the user-submitted project 2. Enter Play Mode, press the Space key and Pause the Play mode 3. Observe the ... Read more
[OSX] Going into fullscreen with either hotkey or Screen.SetResolution u...
How to reproduce: 1. Open attached project 2. See in Player Settings that it has FullScreen Mode set to 'MaximizedWindow' 3. Build &... Read more
[2018.2] Crash on Transform::InitializeTransformHierarchyRecursive when ...
How to reproduce: 1. Open the "TransformHierarchyAwake_crash.zip" project 2. Open the "Mainscene.unity" scene 3. Press Play Actual ... Read more
WebGL build produces an empty folder when project is located & built ins...
Steps to reproduce: 1. Put any project inside a Dropbox-synced folder 2. Build the project in that same folder for WebGL Expected r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object