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PhysicsShapeGroup2D.Add() incorrectly merges shape start vertex.
Reported on the forums here: [https://forum.unity.com/threads/physicsshapegroup2d-generates-argumentoutofrangeexception.1518040/] Wh... Read more
Pointer Click events do not fire on Plane gameobjects
Physics Raycaster was missing... oops. Read more
Shaders are included into build even when they do not appear in Scenes
Shaders that are in Assets folder in an empty project add up a lot of time when building. This was not happening in Unity 5.3 as Sha... Read more
Scene Depth node doesn't return a proper depth value when used in a Deca...
Repro steps: Open the scene in the attached project Look at the rendering (see attached image) From left to right the decal displays... Read more
[2D] Tilemap get erased while using "Flood Fill" brush when Select and M...
When Select and Move brushes are used and after that when Flood Fill Brush is used, it makes the Tilemap to get erased. Refer attach... Read more
[Oculus XR] Oculus Loader script is forcing minimum the Android SDK vers...
Oculus Loader script is forcing the minimum Android SDK version to be set to 23 even if it has been set higher in the Player Setting... Read more
Output Decals URP link in Learning Templates directs to HDRP Lit Decal D...
Steps to reproduce: Create a 3D HDRP Template project Install the Learning Templates sample in the Package Manager window Select Sam... Read more
Selecting text and letting go of the mouse drag out of the dropdown menu...
How to reproduce:1. Open HUB2. Click "New Project"3. Click on "Editor Version" to open the dropdown menu4. Type something in the tex... Read more
[Android] 16-KB warning on Native libraries (.so) does not change after ...
Steps to reproduce: Import [^AndroidNative16Kb.unitypackage] into your Unity project Open the {{Assets/Plugins/Android/arm64-v8a/lib... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code