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Using Mesh.SetTriangles continuously causes application to Freeze when c...
How to reproduce:1. Open attached project "CloseFreezeRepro.zip"2. Build the project (PC, Mac & Linux Standalone)3. Open the bui... Read more
"System.IO.FileSystemWatcher" not implemented on .NET 4.x API
Reproduction steps: 1. Open "fstest.zip" project2. Build & Run Standalone build3. Observe the "NotImplementedException: The meth... Read more
[Android] When fullscreen = FALSE and Render Outside Safe Area = TRUE no...
How to reproduce:1. Open the attached project2. Make sure fullscreen is set to FALSE in "ED_Test" script3. In Player Settings Resolu... Read more
[iOS] [Game Center] [Not Reproducible] Crash in "Scripting::ScriptingWra...
Summary:- In GameCenter.mm under GetUserImage() an GetEmptyUserImage() gets called that then tries to initialize a texture which cou... Read more
Unity "UI sample" spawns warnings when hovering mouse on the UI elements
How to reproduce:1. Open Layout Groups scene2. Enter Play mode3. Hover Canvas Expected result: There are no warningsActual result: W... Read more
Collision bumps when crossing from one Box Collider to another
How to reproduce:1. Open attached project "Case_1142326_collision.zip"2. Enter Play Mode3. Use D and A keys to move left and right4.... Read more
[Improved prefabs] Editor freezes after applying an original prefab as a...
Editor freezes after applying an original prefab as a child through override window. Refer attached video. Steps to reproduce:1) Cre... Read more
Using UsePass "Standard/SHADOWCASTER", IsKeywordEnabled("_ALPHABLEND_ON"...
To reproduce:1. Open users attached project "TestVRM.zip"2. Open "SampleScene.unity" scene3. Select "Cube1" game object in the hiera... Read more
Terrain position in world space is counted when sampling Terrain Height
How to reproduce:1. Open attached project ('1150178repro')2. Click on 'Terrain' object and in the Terrain component, click on 'Paint... Read more
CustomRenderTextureManager::UpdateCustomRenderTextures crash when buildi...
Steps to reproduce:1. Open User-supplied project ("ProjectorSim_HDRP_2019.zip")2. Build it Reproduced in: 2019.1.1f1, 2019.2.0a14Not... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components