Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.1.X, 2019.2.X
Votes
0
Found in
2019.2.0a10
Issue ID
1150176
Regression
Yes
[Improved prefabs] Editor freezes after applying an original prefab as a child through override window
Editor freezes after applying an original prefab as a child through override window. Refer attached video.
Steps to reproduce:
1) Create a new project.
2) Create an empty gameObject A.
3) Create a prefab by dragging in the project browser.
4) Drag this prefab again in the project browser > In dialogue box select > Create Original. Call this prefab B
5) Add B as a child of A
6) Select A > In Overrides window > Apply all.
Actual result: Editor freezes.
Expected result: Cyclic nesting exception should be thrown.
Occurring on: 2019.2.0a14, 2019.2.0a10
Working fine on: 2019.3.0a1, 2019.2.0a9, 2019.1.0f1
Environment: Both Mac and Windows
Note: When adding the child prefab through hierarchy, argument exception is thrown in console.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment