Search Issue Tracker
Fixed in 2020.1.X
Votes
6
Found in
2019.2.0a12
Issue ID
1150073
Regression
No
[Android] When fullscreen = FALSE and Render Outside Safe Area = TRUE notch area is not rendered on Android 9 devices
How to reproduce:
1. Open the attached project
2. Make sure fullscreen is set to FALSE in "ED_Test" script
3. In Player Settings Resolution and Presentation "Render outside safe area" should be enabled
4. Build and run on a device which supports notch
Result: Notch area is not rendered on some devices
Expected result: either notch area should be rendered on all devices which support notch, or it should not be rendered and it should be documented that "fullscreen" setting overrides "Render outside safe area"
Reproducible:
VLNQA00229, fb8fa527, ONEPLUS 6T, ONEPLUS A6013, Snapdragon 845 SDM845, Adreno (TM) 630, 9.0.0
VLNQA00265, RF8M138MVSX, SAMSUNG Galaxy s10, SM-G973F, Exynos 9 9820, Mali-G76, 9.0.0
VLNQA00261, R38KA07RA3N, SAMSUNG S 10+, SM-G975U, Snapdragon 855 SM8150, Adreno (TM) 640, 9.0.0
-, R38M20HEPRD, SAMSUNG Galaxy Fold, SM-F900F, Snapdragon 855, Adreno 640 , 9.0.0
Not reproducible:
VLNQA00166, UBV0218412000859, HUAWEI P20, EML-L29, HiSilicon Kirin 970, Mali-G72, 8.1.0
VLNQA00138, WCR0218331000896, HUAWEI P20 Pro, CLT-L29, HiSilicon Kirin 970, Mali-G72, 8.1.0
Reproducible: 2019.2.0a12, 2019.1.0f2, 2019.1.0a9, 2018.3.13f1
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
AbandonedCart
Nov 19, 2019 00:06
This is not a bug. It is just easily misunderstood.
Setting 'renderOutsideSafeArea' true with fullscreen enabled will cover the entire screen.
Setting 'renderOutsideSafeArea' true with fullscreen disabled will allow the standard view to appear in the center of the screen.
Setting 'renderOutsideSafeArea' false with fullscreen enabled will display a black bar for the notch, but render to the remaining screen.
Setting 'renderOutsideSafeArea' false with fullscreen disabled will display a black bar for the notch and divide the remaining unused area equally on both sides of the rendered area.
Supporting the notch with fullscreen disabled acts as a means to center the view, despite not necessarily making use of the newly reclaimed area.